Showing posts with label confusion. Show all posts
Showing posts with label confusion. Show all posts

Friday, 27 February 2015

Comic Musing: Craig's SECRET WARS Series-by-Series Thoughtlog (Updated)

This is what it's like when worlds COLLIIIIIIIIIDE
*Powerman 5000 continues*


By now you'll have heard the news that Marvel Comics are - 

...oh, you didn't hear it because you don't pay attention to comics because you, quite rightly, have better things to do with your time?  Fair enough.

Uh, so you may or may not have heard that from this coming May onwards, Marvel Comics are once again hosting a Secret Wars event series, taking the same name from a decades-old multi-title crossover that threw an abundance of heroes and villains from all walks of life onto an unfamiliar world, and left them to wreck each others' shit for the amusement of a cosmic jackass.  It was pretty good fun, Spider-Man got his black suit out of it, there was a whole mess of toys released, and if you're a reader of a certain age you probably remember it fondly.

Secret Wars 2015 has almost nothing to do with that, and given that it's unavoidable, it's high time I sorted out my thoughts on its ideas and parts.

Wednesday, 3 September 2014

Film Reaction: TEKKEN 2: KAZUYA'S REVENGE

 Hooray for lazy re-used art assets!


Okay then.  I can do this.  I can do this.

For those of you not as prone to chasing up every Tekken-related newsbit as I am, here's a quick catch-up: the earlier Tekken movie, released in either 2009 or 2010 by Crystal Sky Productions, made virtually no money in its super-limited cinema run before heading to DVD markets, but producers are a funny lot who can make excuses for anything, so somebody decided they really needed to keep hold of the license rights.  A couple years pass and some word-of-mouth goes around about a planned prequel movie titled Tekken: Rise of the Tournament, with Ong-Bak's Prachya Pinkaew set to direct.  Some people (me, mostly) get a bit excited.  This movie does not happen.

Months later, actor/martial artist Kane Kosugi excitably blabs about getting the lead role in Tekken: The Man Called X.  Most assume this is the prequel under a new title.  A few days after that, Kosugi's talent agency issues a retraction, saying the film is actually titled Agent X and has nothing to do with the Tekken license.  The production goes on with little to no further notice.

Finally, in August 2014, the film's trailers debut little over a week from its planned straight-to-video release...and announce it as Tekken 2: Kazuya's Revenge.  No sign of anyone called X anywhere but Kosugi is definitely front and center.  I have watched it.  Now you watch as I attempt to make sense of it all.

Wednesday, 2 July 2014

Now Playing: TRANSFORMERS: RISE OF THE DARK SPARK

 lolwut

Developed by Edge of Reality.
Published by ActiVision.
Released late June 2014.
Formats: PS4, Xbox One, PS3, Xbox 360, Wii U, PC
Version played:  Wii U

So.  Another Transformers movie.  And y'know what, after sitting through 3 of them already and getting progressively more and more pissed off with each occurrence, to the point where I firmly declared Dark of the Moon had 'killed Optimus Prime forever', I'm not wasting time and money on a cinema visit (not when I can just skim the plot summary on Wikipedia and, yep, sounds horrid).  On the other hand, there's always games!  High Moon's War for Cybertron was a fun third-person blaster with a too-murky art style but a lot of charm under the hood, and its sequel Fall of Cybertron lost the co-op mode but compensated nicely by giving the characters more unique abilities, playing with bigger set-pieces and coming up with more inventive, varied environments.  I'd happily play a few more of those!

...that's not quite what I'm getting from Rise of the Dark Spark.

Thursday, 1 May 2014

Opinion Blog: Ranking the Resident Evils

 Class photo!  Everybody pout and brandish firearms!

This likely surprises no-one after the kicking I gave the last movie but I loooove Resident Evil.  Love love love it, through thick and thin, for almost as long as I've been gaming.  These are the places and monsters that creeped me out as a kid the way a Freddy Krueger or Jason Voorhees might have done for past generations, and I've been meaning to do more about the series on the blog for a while now.

So, while I'm in the midst of playing through all the games I've got laying around here again, I'm going to start by explaining where on the scale of...goodness?...each individual game stands, as not all Resis are created equal.

(Note: This post will strictly concern itself with the 'core' Resident Evil titles, ignoring rail shooters, mobile games, Gaiden and the various online-focused multiplayer games.)

Wednesday, 22 January 2014

Opinion Blog: Ranking the Tekken Fighters from Worst to Best

Does this look comprehensive to you?
Trust me - it ain't.

Ladies and gentlemen, all is quiet here at the Pillar of Justice.  The recent run of interesting game releases has dried up, in favour of the first few sad spurts of the next gen dribbling out onto the arid desert of consumer apathy.  The local multiplexes are full of those Oscar-baiting dramas that look more like the kind of thing you'd watch on DVD later (then never do).  And your humble host's comics reading has been so scrambled and scattered of late it's difficult to single out any one series for a thorough write-up, though I'm hoping to fix that soon.

But in the meantime, howabout an exhaustive and in-no-way definitive listing of every Tekken character ordered according to the relative merits of my personal favour?  No?  Well, tough, I had to Google all these images and cut half of 'em down for size, and after all that I'm gonna use them for something whether you like it or not.

GET READY FOR THE NEXT PRATTLE!

Saturday, 18 December 2010

Pursuit of Cobra Wave 3 - 'Desert Battle' Duke

So, to start off our lingering glimpses at Hasbro's latest batch of pseudomilitary plastic men, let's give the spotlight to the G.I. Joe team's usual field leader - and walking epitome of the word 'vanilla' - Duke, in his supposed desert togs.


"I find I make a better first impression when I bring Mabel here along."

Hasbro can stick whatever environmental theme they want on this guy, but the bottom line is, if he had a specific subtitle amongst all recent Dukes, he'd be 'Nostalgic Duke'.  With the tan vest, tidy flat-top hair and armoured vest on top, he brings up a lot of memories of the classic ARAH Duke...which means nothing to me, 'cause I wasn't a fan back then and don't greatly care for much of the 25th Anniversary releases.  Still, he's got appeal beyond that...


Yes, distressed metal really does bring out the colour of his eyes.
And the near-psychopathic rage, too.

There's a lot of great detail work stuck into this guy's deceptively plain design.  I love the unbuttoned, raised collar and the trace of a vest under it, the sleeves of his shirt are nicely wrinkled, his gloved hands have some smart detail added to bulk them up...but the real coolness comes from the armour, thanks largely to Hasbro adding a gunmetal drybrush layer over the dark blue base coat.  It highlights the fact that, yes, this is ARMOUR, not just a fashion statement, and the fact it's all scuffed gives Duke the look of a guy who's seen his fair share of battles.  The head sculpt isn't quite as cool as the previous 'Jungle Assault' Duke - whose headband did a great job of concealing how naff Duke's hair is - but it has the same look of grim determination about it.


"I'm just a SEXY BOY!  Sing it with me, girls!"

Articulation remains up to the line's high standards, so you can, er...have him mimic Shawn Michaels, and all those other things real-life spec-ops soldiers do.  (get shot?)


 "Excuse me whilst I ponder existentially about my own shadow.
I'm told that chicks dig deep guys."

The detailing continues around the back, with a line of seams down the back of the collar and some nice pockets on Duke's arsecheeks.  Bet he can't fit his wallet in 'em either.


"Game over, man!  GAME OVER!" 

If you're reading this blog, I doubt I need to confirm it to you, but yes, Duke's primary weapon is unmistakably the same sort of Pulse Rifle used by the overbearingly macho and generally useless Colonial Marines seen in Aliens.  Marauder Inc. (whose products I may cover in a future post) do a pretty good custom job of the same weapon, but I think this one has them beat, with the nicely needle-like barrels, the chunkier top handle and the extra paint app which really makes the detailing 'pop'.


"Excuse me, folks, there's a geek behind the camera who needs his
stupid face ventilated."

Duke can hold the thing perfectly, too.  I'm not sure exactly what factors allow for this - it's something Hasbro still haven't perfected - but I'm willing to bet that using a weapon with no long stock at the back helps a bunch.

The rifle also has a peg jutting out from one side, which does slightly ruin the look, but allows it to be stowed fairly simply on Duke's back... 


Massive can of superglue just out of shot.

And before you say anything - the gun is upside-down here so Duke can just reach over his shoulder and pull it across with his finger already on the trigger, NOT because I'm a colossal moron.  So there.


Which end is the front?

Next in Duke's gallery of death is this...I suppose 'bazooka' is as good a term as any.  It doesn't resemble any particular weapon I've ever seen, and honestly, I'm not too fond of the design in general, mainly because it's hard to tell what it could possibly fire.  Plus, the sculpting just doesn't shine through the black plastic as well as it does on the rifle.


"Fire in the hole!"

On the plus side, Duke can still hold it properly, with the curved part resting on his shoulder, one hand on the trigger and the other clutching the stabilising...er, thing.  I'm not up to spec on my explosives-handling terminology.  Sorry about that.

Oddly, the bazooka also has a hole in the side that can accomodate anything with the standard sort of peg that most Joe backpacks have.  About the only thing I could think to do with it using the stuff in this set was this: 


"And what the unholy buttfuck am I supposed to do with THIS?"

Yeah, that just looks ridiculous, doesn't it?  I've tried inserting one of the pipes from Duke's backpack, but they just get in the way when he shoulders the weapon, so that can't be the right idea either.  A real head-scratcher.


It's not spring-loaded, is it?  *shudders*

And here is Duke's piece de resistance, however you pronounce that.  When I first saw prototype shots of this figure, I figured this would have some sort of action gimmick to it, especially since it seems to be where Hasbro spent most of the time and money when making the figure, but no, it doesn't.  It's just a fairly outlandish weapons system made of multiple parts, that's supposed to...uhm...no idea.  Duke's filecard mentions a 'plasma cannon', so I'm going to assume that's what this is, even if I don't really get a plasma cannon vibe from it.


Anyone got any good pipe-related jokes?  I'm out. 

Whatever it is, it's a looker, with some thorough (but not cluttered) detail work across the surface, and the same distressed-blue paint scheme as Duke's armour.  The leads at the back connecting the launchers to the backpack is a nice touch that renders the device a little less cartoonish, though obviously you still can't call it believable.

Now, my main point of confusion.  The barrels at the front of the launchers - all eight of them - are detachable, like so...


I give myself all of ten more minutes before I lose some of these. 

Judging by that, part of me reckons this is supposed to be a missile launcher, especially with the different paint scheme on the detachable bits...but they don't look all that much like missiles, especially with the 'holes' sculpted on the front of the barrels.  So why bother making them removable in the first place?  Argh.


"It's only overkill when you smell your own hair burning."

 At least Duke can hold the thing and still stand up, which is a minor miracle.  There's no handgrips on the launcher, but you really need to get Duke to support them with his arms, otherwise they droop down and aim at the floor.

I'm sure some of the pre-release photos also showed the launchers swinging back and straight down across Duke's back...


"Up, up and awaaaaaaay!" 

Good news, it works, and looks pretty good.  Bad news, you need to take off the power leads first.  Never like it when you need to take bits off a figure before it can do stuff like this...


"Just try it, ya big brown lump!"
Two seconds later, Duke was a bright red smear.

So, all in all, what do I think of PoC Duke v2?  I'm impressed.  He's retro, but still gels with the overall modern Joe aesthetic.  He's got some damn strange weapons, but he can hold them well.  He's a character I've no interest in, but presented in an interesting way.  I think I prefer the 'Jungle Assault' version - he's that bit more mean-looking - but this guy's still cool, and despite the tag on the box, isn't so chained to any one environment or purpose.  He could believably operate in a city or forest as well as the desert, so he'll probably wind up being used more than his predecessor.  Well done, then, Hasbro - you've once again made Duke, arguably the most boring Joe of them all, a must-buy for me again.  *grumbles about Flint never getting such good treatment*

Final Score for 'Desert Battle' Duke:  9/10.

Oh, and one more oddity: 


Ooh, look at you all fancy with the full name.

I know there's some sort of copyright faffing over Hasbro using the name 'Duke' on their toys, which is why the boxes always use his full name, but I've never seen it written as such on a display stand before - not on the 'Jungle Assault' Duke, or any of the Rise of Cobra Dukes, or even any 25th Anniversary Dukes to boot.  Why the change now?  It just looks weird and out of place...and I think they've done the same with Wave 4 Destro too.  Aiieee!