Gloomy cover, oft-gloomy book.
If there's one thing I cannot stand about comics, it's the term 'graphic novel'.
Oh, I get what it's meant to be used for, don't get me wrong: it's to illustrate the difference between the typical comic book series (with individual 20+ page installments delivered monthly, each serving as a chapter of a larger book) and a full story told in one single volume. It's just that the term has been co-opted by snobbish types who can't bear to admit they once read "one of the funnybooks" and actually liked it. "Oh yes, I have read that GRAPHIC NOVEL by mister Moore, it was rather enjoyable - what? Comics? Pfah, no, dear boy, I never read COMICS..." Say that last sentence in your best Mark Kermode voice for maximum impact.
Anyway, that nitpick aside, graphic novels (grrrr) are something that Marvel has been kind of ignoring for the past few years. DC, on the other hand, have had a pretty good grasp on what the format can do - namely attract a different audience, the kind of people who have a passing interest in the characters and worlds found in comics but lack the patience or obsessiveness to throw themselves into the deep end with an ongoing series. Stuff like the Earth One Batman and Superman stories have been pretty successful examples of this, but with the debut effort of their new OGN line, Marvel are perhaps being more ambitious; instead of retelling the beginnings of one of their iconic heroes, writer Warren Ellis and artist Mike McKone choose to drop the reader into a very of-the-moment universe, with a team of already-established characters, and trust that you'll be able to keep up with the self-contained story. Does the gamble work? Read on to find out! (or to save you some time - yes, it does)