Showing posts with label i hate duke. Show all posts
Showing posts with label i hate duke. Show all posts
Tuesday, 27 August 2013
Toy Review: G.I. Joe Retaliation Wave 3
However troubled the release of G.I. Joe Retaliation was, it's fair to say that Hasbro have had it even worse trying to make the accompanying toy line work out how they wanted it to. First, the movie's rapid pre-production cycle left the figure designers with no time to make true movie-accurate figures for the initial wave, instead being forced to settle for a mix of unused concept art looks and some of their own ideas that had been festering for a while. Then word got around about the reduced articulation among those first figures - a necessity to keep costs down, but realities like that rarely mean anything to a fanbase united by the internet. (IMHO, when I finally picked up those first figs, I found more to my liking than most did...but I do wish a few could be remade somehow with better joints, Zartan especially)
And then, of course, the movie got delayed almost a full year, despite Hasbro having got their act together and prepared a sensible release pattern for the latter, more appealing figures. Those figures were promptly recalled and forced to sit in warehouses for long, long months, until finally the movie's promo train got back on the go. As a result, the old scheduling went out the window, and with Wave 3 Hasbro have just said 'screw it' and combined two waves of releases into one, hence a full 12 new figures all arriving at once. Me being a completionist dork, I had to buy them all on principle - but honestly, with a few pet peeves here and there notwithstanding, this was absolutely worth it.
Monday, 1 April 2013
Film Reaction: G.I. JOE RETALIATION
And what sort of time do you call this...?
Anyone who has been reading this blog since the early days (so, none of you) don't need reminding of this, but I'm one of those weird people that really, genuinely loved 'G.I. Joe: The Rise of Cobra', and I give that movie all the credit for kickstarting my enthusiasm for all things Joe, which four years and over a hundred 4-inch plastic men later, shows no sign of halting. Of course, us weird people are in the minority, which explains why it's taken so long to bolt together a sequel (it's still kinda disturbing that a movie can make a $300million+ profit and be considered a commercial dud...) and why, when it was all good and ready to debut, Paramount chickened out and delayed it by nearly a whole year so they could make it 3D. Part of me - a very vocal part of me - considers it a knock on the Joes' honour that some douchey film execs didn't think they could hold their own against hands-down the worst interpretation of Spider-Man witnessed by a paying audience in history, but then I guess they were right, since that bloody awful reboot killed at the box office and gave me another few thousand reasons to doubt the existence of a benevolent god.
Still, it's here now, at last, and having caught a late afternoon showing on the 28th March with my folks as a belated birthday thing - and let the memories slosh around in my head for a while - I think I'm ready to put some concrete opinions down. Good ones, thankfully. (WARNING: SPOILERS FOLLOW)
(And seriously, f*** everything about Amazing Spider-Man)
Tags:
firefly,
gi joe,
i hate duke,
i like duke,
movies,
roc,
snake eyes,
the rock,
toys
Saturday, 29 January 2011
Pursuit of Cobra Wave 3 - 'City Strike' Cobra Shock Trooper
Crap, it's been a while since the last update...anyways, since time is sharply rolling on, and PoC Wave 4 is now winging its way to me, I'm gonna try and finish up Wave 3 before then, and now that the chaff of the wave (that'll be Arctic Storm Shadow) is out of the way, we're gonna talk about the stars of the show, the first being...a nameless, faceless Cobra grunt. How did that happen?
I blend into the night like I'm silhouetted by a massive black pillow. Wait...
The Shock Trooper - whose name and function seem almost wilfully vague, something I'll come back to later - looks to be entirely black plastic here, but he's actually more colourful than you'd think, thanks to judicious applications of midnight blue and a couple shades of grey across his body, which really help to make him look...well, not like a ninja, which is good. The last thing G.I. Joe needs is more damn ninjas.
"Has anyone seen the other half of my badge?"
The detail work on the sculpt is just astounding; obviously, the influence primarily comes from real-life SWAT officers, and the Shock Trooper has a similarly overburdened vest and thick gloves, not to mention padding on his arms and that curious balaclava/cowl combination head. The edge of the cowl has a tendency to get stuck on the vest when you turn the head, which restricts his articulation a bit, but it's hardly a deal-breaker. And I really love how the Cobra emblem on the shirt is only half-visible, as if one side of it is obscured by the items fitted to the vest (not actually the case - the vest is all one piece, Hasbro just carefully cut off one side of the logo).
Show us dat ass.
Things are much the same around the back, with the ribbed 'counter-weights' used in real-life to balance against the weight of all the junk stuck to the vest's front, and some more Cobra paintwork down one side. He also has a handle jutting out from just under his collar, though I'm buggered if I know what it's there for. Maybe so it's easier for one of his mates to drag him along the floor mid-firefight, Army of Two style?
"I know kung fu...except for the bits about taking your jacket off quickly.
Skipped that part of the movie."
"Yeah, I'm pointing at you!"
"Whassup wit dat?"
The new wrist articulation! GLORY BE!!!! Previously seen on the PoC Jungle-Viper and the SDCC Sgt. Slaughter figures (neither of which have shown up on this blog yet), this gives him an extra hinge on each wrist which, for some reason, don't actually match; so the left hand goes forwards palm-first, whilst the right goes up-and-down in a 'chopping' sort of way. Still, new joints is new joints, and again, I'll come back to it later, because they really do help here.
I hope you're not expecting a funny caption about a hat.
The helmet is, again, very SWAT, and features detachable goggles which don't have a long enough strap to fit down over the Shock Trooper's eyes. I'd complain about that, except I'm starting to expect it with my Joes, and you could always treat it as a nod to the classic series Vipers, who had similarly nonfunctional goggles on their helmets (which they didn't need, since they wore fully-enclosed masks). Speaking of which, the Shock Trooper does still have the option of concealing his face in a different way...
Weirdest gas mask to not be worn by a guy called 'Vader' EVER.
Mwuahahaha!
Now that's better, isn't it? What's especially cool is that, under the right lighting, the mask retains its translucency and lets you see the trooper's eyes through it. Try clicking on the pic to enlarge it for an example.
So, we've established that the Shock Trooper is a good-looking and (mostly) well-articulated figure, but what about his guns? Like most PoC figures, this guy comes almost drowning in accessories, and by and large, they're all winners.
For all your home-protection needs.
"SARGE! Package tango inbound!"
"Oh, have my fizzy drinks arrived? Thank christ, I'm bloody parched."
Here's where the NEW SOOPAH WRISTS come into play; they really do help him get rifles with stocks into decent firing positions, something a good many Joes have issues with.
We meet again, old faithful...
Gawd dang it, bubbah, that ain't how ya kill us a deer!
The red paint makes the bullets go faster. It's SCIENCE.
"Sorry about before - I'm allergic to buckshot."
"YOU'LL NEVER TAKE ME ALIVE! HAHAHA - er, please
don't fly low over any trees, pilot."
...such as when hanging from the underside of a Cobra Gunship mid-flight. Honestly, sometimes these things just happen.
Next on the armaments list is what I'm guessing to be a taser pistol. I know next to nothing about this sort of weapon, but the blunt, blocky front end of the pistol and the lack of, say, a slide or bullet chamber make me pretty certain that's what it is. Unfortunately, I seem to have utterly failed to take a good picture of it, so instead, here's the Shock Trooper using it to 'contain' Duke.
Shock Trooper: "Squeal, piggy! Squeal!"
Duke: *zapping noise*
So that's another fairly nice addition, even though Cobra - or my Cobra, anyway - aren't terribly bothered about taking people alive. But what's that in his hand...?
"Ah, the dulcet tones of Chris Moyles - they always put me in a murdering sort of mood."
He's got a radio! I love that. Y'know how few Joes (and Cobras) come with some sensible means of keeping in touch with one another? Very few indeed. And given the retro bent so many Joes are keen on, it's hard to imagine most of them packing high-tech Codec-style communication setups. So it's very cool to see a basic grunt remembering that, at some point or another, someone may wish to talk to him without shouting through several rooms.
Well, that's certainly the least interesting picture I've ever taken.
Yeah, it's not a terribly exciting piece of plastic by itself, but I still like its inclusion. Plus, it's got its own little storage space too...
"I'm sure I had that radio on me when I sat down..."
There it is, on the back of his belt, exactly where it should be. Sweetness!
Would sir like some ninja with his soldier today?
And then there's these things...okay, I can see how they look like cattle-prods, so they're some sort of electrified stun baton or suchlike. Fair enough, it goes with the SWAT theme and the taser pistol. But why are they joined by a string?
Enter the dragon. The battle-armoured, begoggled dragon.
So they're stun-nunchuks, I suppose. Blargh. And to be honest, they're a little too thin for Shock Trooper to grip effectively. Double Blargh. Probably the weakest feature of the figure in hindsight, so it's just as well they're not really vital for anything.
Must...resist...obvious...pun...
This, on the other hand, is something I can get behind. It's a hammer - a great big ol' sledge-hammer. Okay, so maybe a 'door knocker' battering ram would've been a more sensible choice if we're going for the SWAT theme, but this is more workable, and somewhat multi-functional.
Okay, I give up...you can't touch this.
*Gunshot, dies*
In case you were wondering - yes, Shock Trooper can grip the hammer with both hands very easily, and looks bloody mean when he does. Maybe it's my inner WWE fan talking, but there's something more vicious about a sledge-hammer than there is a knife or sword; if Jim Ross was a war correspondent, he'd be better at it than Michael Cole was - and I can imagine him yelling about "business" and how it has "just picked up" whenever Shock Trooper goes to town on some Joes with this nasty lump of menace.
"FOR ASGARD!"
Raging battle-cries? Yup, the hammer helps with that, too. Though I suspect that its primary use shall inevitably be smacking Joes upside the head.
Bonk!
Tee hee.
Now we're talking.
Oh hell yes. I love riot shields. Not sure why - maybe something to do with Urban Chaos: Riot Response on PS2, or Crisis Squad in the arcade. Whatever, point is, there's nothing cooler than carrying your own cover, essentially, and G.I. Joe as a whole has been lacking a good example up 'til now. Even Shockwave, the Joes' own SWAT specialist, never had one. But this, oh, this will do nicely. It's predominantly translucent, as these things should be; maybe a bit too 'clean' - I'd mark out if it had a few bullet marks and scrapes across the surface - but it's still nice. And of course, it has COBRA scribbled on it, in case you forget who carries the thing.
Can't think of anything relevant to put here, so...
KNICKERBOCKERCRUMPLEZONEFISH.
The grip works like on a real riot shield, with a 'loop' to thread the wearer's arm through as well as a bar to hold in their hand.
Modelling this year's must-have item...
And here's how it fits on the Shock Trooper. It can be quite difficult to force his arm far enough in to make his fingers wrap around the handgrip, but the shield stays on and stays in position firmly.
Finally, a Cobra Trooper with a chance of surviving longer than 5 seconds?
So then, we have safely established that, pointless stun-chuks aside, this is one seriously badass figure with seriously badass gear. I can give it a 10/10 mark and leave it at that.
But...
Ever since I first saw this guy, there's been two issues with him in my mind, and sadly, they're still here. Firstly, there's the fact that, if it weren't for a few logos painted onto the gear, this guy wouldn't look like a Cobra operative. Cobra, in most cases, likes to show off and either make its guys dress incredibly formal or attach all manner of odd, impractical stylistic flourishes to their battle armour because...well, because they're the bad guys, dammit, and bad guys are weird like that. The Shock Trooper, in that sense, is disappointingly normal. If Hasbro had painted him blue, he'd be a Joe. Shockwave, specifically. (note to Hasbro: if you want to actually paint this guy blue and re-release him otherwise unaltered, as Shockwave...no objections here)
Also, there's the question of what his actual job is within the Cobra hierarchy. One of the head designers on the G.I. Joe team has been quoted as saying that the Shock Trooper is a 21st-century update to the old-school Cobra 'blueshirts', their basic infantrymen, but this is such a radical departure from those previous figures it's hard to see the evolution. Observe below as I compare Shocky with the closest figure I could find to a vintage trooper, the 25th-anniversary Crimson Guard:
"What the hell're you gonna do dressed like that?
Bust up an anti-Prop8 rally?"
Not the best picture, but you can clearly see that there's absolutely no common ground between these two guys. The 'Siegie' is tarted up with his jackboots and double-buttoned shirt whilst the Shock Trooper could be someone's online COD avatar.
And on top of that, there's the slight issue that we've already got one Cobra urban assault trooper class in the Pursuit of Cobra line, the fantastic Alley-Viper:
"Red again? Did I miss a memo or some shit?"
I can't very well replace the A-V with the Shock Trooper, because the A-V is far too cool a figure to drop, and with his stylised shield, inexplicably red vest and funky helmet, fits the Cobra style a lot better too. So who goes on missions and who stays behind at the Terror Drome to do the washing-up? Tough call.
Or maybe I'm overthinking this. I mean, Rise of Cobra, good as it was, gave us two terrible standard army-builders (Neo-Viper and Viper Commando) before slightly upping its game with the Ice-Viper, then finally striking gold with the Elite-Viper. PoC didn't really need to bother treating us to another classy Cobra trooper after the Alley-Viper (and I haven't even mentioned Jungle-Viper...), and yet Hasbro gave us one anyway. Why complain?
Overall rating for 'City Strike' Cobra Shock Trooper: 10/10
"Surrender to me, Wild Bill, or I'll smash your tiny helicopter to smithereens!"
"Git yer damn dirty paws off ma slick, varmint!"
Saturday, 18 December 2010
Pursuit of Cobra Wave 3 - 'Desert Battle' Duke
So, to start off our lingering glimpses at Hasbro's latest batch of pseudomilitary plastic men, let's give the spotlight to the G.I. Joe team's usual field leader - and walking epitome of the word 'vanilla' - Duke, in his supposed desert togs.
And before you say anything - the gun is upside-down here so Duke can just reach over his shoulder and pull it across with his finger already on the trigger, NOT because I'm a colossal moron. So there.
Yeah, that just looks ridiculous, doesn't it? I've tried inserting one of the pipes from Duke's backpack, but they just get in the way when he shoulders the weapon, so that can't be the right idea either. A real head-scratcher.
And here is Duke's piece de resistance, however you pronounce that. When I first saw prototype shots of this figure, I figured this would have some sort of action gimmick to it, especially since it seems to be where Hasbro spent most of the time and money when making the figure, but no, it doesn't. It's just a fairly outlandish weapons system made of multiple parts, that's supposed to...uhm...no idea. Duke's filecard mentions a 'plasma cannon', so I'm going to assume that's what this is, even if I don't really get a plasma cannon vibe from it.
Whatever it is, it's a looker, with some thorough (but not cluttered) detail work across the surface, and the same distressed-blue paint scheme as Duke's armour. The leads at the back connecting the launchers to the backpack is a nice touch that renders the device a little less cartoonish, though obviously you still can't call it believable.
Now, my main point of confusion. The barrels at the front of the launchers - all eight of them - are detachable, like so...
At least Duke can hold the thing and still stand up, which is a minor miracle. There's no handgrips on the launcher, but you really need to get Duke to support them with his arms, otherwise they droop down and aim at the floor.
I'm sure some of the pre-release photos also showed the launchers swinging back and straight down across Duke's back...
"I find I make a better first impression when I bring Mabel here along."
Hasbro can stick whatever environmental theme they want on this guy, but the bottom line is, if he had a specific subtitle amongst all recent Dukes, he'd be 'Nostalgic Duke'. With the tan vest, tidy flat-top hair and armoured vest on top, he brings up a lot of memories of the classic ARAH Duke...which means nothing to me, 'cause I wasn't a fan back then and don't greatly care for much of the 25th Anniversary releases. Still, he's got appeal beyond that...
Yes, distressed metal really does bring out the colour of his eyes.
And the near-psychopathic rage, too.
There's a lot of great detail work stuck into this guy's deceptively plain design. I love the unbuttoned, raised collar and the trace of a vest under it, the sleeves of his shirt are nicely wrinkled, his gloved hands have some smart detail added to bulk them up...but the real coolness comes from the armour, thanks largely to Hasbro adding a gunmetal drybrush layer over the dark blue base coat. It highlights the fact that, yes, this is ARMOUR, not just a fashion statement, and the fact it's all scuffed gives Duke the look of a guy who's seen his fair share of battles. The head sculpt isn't quite as cool as the previous 'Jungle Assault' Duke - whose headband did a great job of concealing how naff Duke's hair is - but it has the same look of grim determination about it.
"I'm just a SEXY BOY! Sing it with me, girls!"
Articulation remains up to the line's high standards, so you can, er...have him mimic Shawn Michaels, and all those other things real-life spec-ops soldiers do. (get shot?)
"Excuse me whilst I ponder existentially about my own shadow.
I'm told that chicks dig deep guys."
The detailing continues around the back, with a line of seams down the back of the collar and some nice pockets on Duke's arsecheeks. Bet he can't fit his wallet in 'em either.
"Game over, man! GAME OVER!"
If you're reading this blog, I doubt I need to confirm it to you, but yes, Duke's primary weapon is unmistakably the same sort of Pulse Rifle used by the overbearingly macho and generally useless Colonial Marines seen in Aliens. Marauder Inc. (whose products I may cover in a future post) do a pretty good custom job of the same weapon, but I think this one has them beat, with the nicely needle-like barrels, the chunkier top handle and the extra paint app which really makes the detailing 'pop'.
"Excuse me, folks, there's a geek behind the camera who needs his
stupid face ventilated."
Duke can hold the thing perfectly, too. I'm not sure exactly what factors allow for this - it's something Hasbro still haven't perfected - but I'm willing to bet that using a weapon with no long stock at the back helps a bunch.
The rifle also has a peg jutting out from one side, which does slightly ruin the look, but allows it to be stowed fairly simply on Duke's back...
Massive can of superglue just out of shot.
And before you say anything - the gun is upside-down here so Duke can just reach over his shoulder and pull it across with his finger already on the trigger, NOT because I'm a colossal moron. So there.
Which end is the front?
Next in Duke's gallery of death is this...I suppose 'bazooka' is as good a term as any. It doesn't resemble any particular weapon I've ever seen, and honestly, I'm not too fond of the design in general, mainly because it's hard to tell what it could possibly fire. Plus, the sculpting just doesn't shine through the black plastic as well as it does on the rifle.
"Fire in the hole!"
On the plus side, Duke can still hold it properly, with the curved part resting on his shoulder, one hand on the trigger and the other clutching the stabilising...er, thing. I'm not up to spec on my explosives-handling terminology. Sorry about that.
Oddly, the bazooka also has a hole in the side that can accomodate anything with the standard sort of peg that most Joe backpacks have. About the only thing I could think to do with it using the stuff in this set was this:
"And what the unholy buttfuck am I supposed to do with THIS?"
It's not spring-loaded, is it? *shudders*
And here is Duke's piece de resistance, however you pronounce that. When I first saw prototype shots of this figure, I figured this would have some sort of action gimmick to it, especially since it seems to be where Hasbro spent most of the time and money when making the figure, but no, it doesn't. It's just a fairly outlandish weapons system made of multiple parts, that's supposed to...uhm...no idea. Duke's filecard mentions a 'plasma cannon', so I'm going to assume that's what this is, even if I don't really get a plasma cannon vibe from it.
Anyone got any good pipe-related jokes? I'm out.
Whatever it is, it's a looker, with some thorough (but not cluttered) detail work across the surface, and the same distressed-blue paint scheme as Duke's armour. The leads at the back connecting the launchers to the backpack is a nice touch that renders the device a little less cartoonish, though obviously you still can't call it believable.
Now, my main point of confusion. The barrels at the front of the launchers - all eight of them - are detachable, like so...
I give myself all of ten more minutes before I lose some of these.
Judging by that, part of me reckons this is supposed to be a missile launcher, especially with the different paint scheme on the detachable bits...but they don't look all that much like missiles, especially with the 'holes' sculpted on the front of the barrels. So why bother making them removable in the first place? Argh.
"It's only overkill when you smell your own hair burning."
At least Duke can hold the thing and still stand up, which is a minor miracle. There's no handgrips on the launcher, but you really need to get Duke to support them with his arms, otherwise they droop down and aim at the floor.
I'm sure some of the pre-release photos also showed the launchers swinging back and straight down across Duke's back...
"Up, up and awaaaaaaay!"
Good news, it works, and looks pretty good. Bad news, you need to take off the power leads first. Never like it when you need to take bits off a figure before it can do stuff like this...
"Just try it, ya big brown lump!"
Two seconds later, Duke was a bright red smear.
So, all in all, what do I think of PoC Duke v2? I'm impressed. He's retro, but still gels with the overall modern Joe aesthetic. He's got some damn strange weapons, but he can hold them well. He's a character I've no interest in, but presented in an interesting way. I think I prefer the 'Jungle Assault' version - he's that bit more mean-looking - but this guy's still cool, and despite the tag on the box, isn't so chained to any one environment or purpose. He could believably operate in a city or forest as well as the desert, so he'll probably wind up being used more than his predecessor. Well done, then, Hasbro - you've once again made Duke, arguably the most boring Joe of them all, a must-buy for me again. *grumbles about Flint never getting such good treatment*
Final Score for 'Desert Battle' Duke: 9/10.
Oh, and one more oddity:
Ooh, look at you all fancy with the full name.
I know there's some sort of copyright faffing over Hasbro using the name 'Duke' on their toys, which is why the boxes always use his full name, but I've never seen it written as such on a display stand before - not on the 'Jungle Assault' Duke, or any of the Rise of Cobra Dukes, or even any 25th Anniversary Dukes to boot. Why the change now? It just looks weird and out of place...and I think they've done the same with Wave 4 Destro too. Aiieee!
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