Tuesday, 3 December 2013

Now Playing: TOO! MANY! GAMES!

 GAH!

The holidays are a tricky time of year for most people.  Of course, 'most people' have bills and families to worry about, and I don't, so you'd think I'd be content, but never let it be said that I can't find something to gripe about in even the best of circumstances.  For example: having so many genuinely good games to play, which is a problem because I like to keep updating this blog with thoughts on stuff like that, and I just don't have the time to give each individual title the write-up they deserve before it's no longer timely to do so (read: before it's bloody mid-January again).

So, I'm gonna limit my thoughts to a couple paragraphs for each game I've played since late November, going in descending order of how much time I've logged into them.  Skim at your leisure.

Monday, 18 November 2013

PHICEN Nina Armoury Post 3

It's been a while, but with more figures in the collection now I've got more Things Nina Can Hold, and more amateurish photos to prove it!

Wednesday, 6 November 2013

Now Playing: GIRL FIGHT

 Lowest Common Denominator: THE GAME


Developed by Kung Fu Factory.
Published by MicroProse/Majesco.
Released mid/late October 2013.
Formats:  Xbox 360 (Live Arcade download), PS3 (PS Store download)
Version played:  PS3

You know...I can usually come up with an at least somewhat clever introductory paragraph for these write-ups, but this time?  This time, I don't know what to say.  This is Girl Fight.  It's a game where girls fight.

...that's basically it.

Friday, 1 November 2013

Film Reaction: THOR: THE DARK WORLD

"Darling, keep me safe from the floating people with no legs!"


And so onwards rolls the Marvel juggernaut (uh, not the Marvel character Juggernaut, although that dude does roll on quite a bit) as, after Iron Man 3 basically killed summer for every other movie this year, the coming of winter brings with it the return of the mighty Odinson, he of magic hammer, enviable hair and crazy popular evil sibling.  While there's only been one prior Thor movie, the use of Loki as the main villain in The Avengers made that film quite organically the 'step 2' of the brothers' story, and leaves The Dark World with a very different starting point.  Even so, it still has to tie things up neatly from its predecessor and succeed in being a superior film, so, how did it do?  Read on, mortals.

Monday, 28 October 2013

Now Playing: BATMAN ARKHAM ORIGINS

 The continuing adventures of the World's Grumpiest Dad.


Released October 26, 2013
Developed by Warner Bros. Games Montreal.
Published by Warner Bros. Interactive.
Available on Xbox 360, PlayStation 3 and Wii U (forthcoming).
Version played: PlayStation 3.

Oh, Batman.  No matter how much mud I sling your way for your deeply tiresome obsession with things being 'dark', your horrible fanbase full of the absolute worst of the internet, and your irritating ubiquity that threatens to blot out all other DC heroes like the shadow of Unicron falling o'er that poor bunch of non-Autobot robot people at the start of Transformers: The Movie, I still can't quit you.  You're like a really mangy cat.  For every bit of roadkill you drag into my house and throw up on my shoes (see The Dark Knight Rises or the current 'Zero Year' comics that are dedicating 12 whole months to telling us that, yes, his parents are still in fact dead) you still do something that makes me reconsider putting you up for adoption/throwing you in a dumpster far away from here.  In recent years, those 'somethings' have tended to be the Arkham Insert Noun games from Rocksteady, which were quite rightly praised for giving players the sensation of 'being' Batman to a tee and just being really good Metroid-y puzzle adventures with a great combat system everyone else has tried copying.

The combination of 'properly good game' and 'Batman is in it' propelled both Asylum and the bigger, more ambitious City to crazy sales numbers, which made it deeply unsurprising that Warners chose to outsource the engine and art assets to another developer so they could churn out a third game super-quick and franchise the hell out of the Arkham name.  Whether or not this works is, at time of writing, up in the air; the transparency of this game as a cash-grab, I think, will likely hurt its numbers a bit.  But that's not really what I'm here to talk about.  What matters, after all, is whether or not they threw the weird cosplaying ninja orphan baby out with the bathwater...

Tuesday, 8 October 2013

Comic Musing: AVENGERS: ENDLESS WARTIME



Gloomy cover, oft-gloomy book.


If there's one thing I cannot stand about comics, it's the term 'graphic novel'.

Oh, I get what it's meant to be used for, don't get me wrong: it's to illustrate the difference between the typical comic book series (with individual 20+ page installments delivered monthly, each serving as a chapter of a larger book) and a full story told in one single volume.  It's just that the term has been co-opted by snobbish types who can't bear to admit they once read "one of the funnybooks" and actually liked it.  "Oh yes, I have read that GRAPHIC NOVEL by mister Moore, it was rather enjoyable - what?  Comics?  Pfah, no, dear boy, I never read COMICS..."  Say that last sentence in your best Mark Kermode voice for maximum impact.

Anyway, that nitpick aside, graphic novels (grrrr) are something that Marvel has been kind of ignoring for the past few years.  DC, on the other hand, have had a pretty good grasp on what the format can do - namely attract a different audience, the kind of people who have a passing interest in the characters and worlds found in comics but lack the patience or obsessiveness to throw themselves into the deep end with an ongoing series.  Stuff like the Earth One Batman and Superman stories have been pretty successful examples of this, but with the debut effort of their new OGN line, Marvel are perhaps being more ambitious; instead of retelling the beginnings of one of their iconic heroes, writer Warren Ellis and artist Mike McKone choose to drop the reader into a very of-the-moment universe, with a team of already-established characters, and trust that you'll be able to keep up with the self-contained story.  Does the gamble work?  Read on to find out! (or to save you some time - yes, it does)