Showing posts with label space marines. Show all posts
Showing posts with label space marines. Show all posts

Monday, 10 August 2015

Time Capsule: The Matt Smith Era, Part 4

 A deep, dark part of me wishes his hair had stayed this mental
for the rest of his time on the show.


See what happens when I take some time away from work?  All of a sudden I'm overwhelmed with the need to blog.

Time Capsule has been left to linger for a whole year, and while that's quite apt given the name, it does show just how little effort I've been able to put into this site recently.  But there's no time like the present to change that, so let's pick up where we left off with new-Who series 6, a.k.a series 32 in total.  Amy's been pregnant, then not, and has been getting taunted by a lady with an eyepatch who can open catflaps in reality, the Doctor remains unaware of the death he's marching towards, and Rory, well, Rory died again for a hot minute.  It's all getting so exciting!

Click ahead to see how quickly that excitement dies.

Saturday, 8 August 2015

Comic Musing: JUDGE DREDD: DARK JUSTICE

Judge Death anxiously awaits the dawn of 3D comics,
so he can poke out your eyes with his gross fingernails.


Oh hey, it's another infrequent update.  Hiya!  Hope you're keeping well.

Anyways - comics.  Secret Wars, which I've gone over before, is now well-underway, and it's been taking up a considerable chunk of my attention...not to mention my wallet.  But it's not the be-all end-all of my funnybook affections - in particular, I'll always have time for some properly British weirdness from 2000AD, the weekly anthology book/deliverer of Betelguesian THRILL-POWER (delete as apt) which the uninitiated would best recognise as home of Judge Dredd, fascistic future policeman.  The majority of great comic talents from this damp little island, on both the writing and art sides, earned their stripes in 2000AD before applying for work with the big American publishers - and like bands that began underground or pro wrestlers coming from the independent circuit, it's frequently their 2000AD work that shows them at their most ingenious and daring.

...having said that, the creators at play on Dark Justice - a Dredd story first serialised in 2000AD Progs 2015 and 1912 to 1921, and now available as a handsome hardcover collection - don't fit that mould.  John Wagner created Dredd with Carlos Ezquerra back in 1977 and has stuck with that world, and the company that features it, ever since, while Greg Staples has lent his masterfully moody painting many comics publishers, Magic: The Gathering cards, film concept work, you name it.  This isn't the work of developing talent, it's pros at the top of their game.

It is also a story about lisping zombie policemen murdering people on a spaceship.  You need a review beyond that?  Really?  Fine, let's dig into the necrotic flesh a little deeper.

Wednesday, 8 January 2014

Time Capsule: The Matt Smith Era, Part 1

 The sonic's 762nd function is the JJ Abrams Effector.
Rarely used.

Doctor Who has been far too big a part of my life since its 2005 resurrection for me to ignore it on this blog, and a scathing (but completely accurate) review of a now-forgotten Wii game several years back seems insufficient.  So begins Time Capsule, which is/will be a series of mini-reviews (or capsule reviews) covering a large selection of Who stories (over the course of many years, hence time - see how clever I am with my title choices and weep) since trying to go full-depth with a show that's run this long will keep me busy 'til Doomsday.  Hell, by then I'd barely be up to the actual episode called 'Doomsday'.  Although it might be a gentle relief if the world ended before I had to watch that one again.

Since his time in the TARDIS ended last Christmas - and since I've basically got his whole run on shiny blu-ray for reference - I'm starting out with a look at Doc 11, Matt Smith, him with the bow tie and inexplicable wavy fringe.  Smith's run - especially the latter half of it - got to be very wearying for me, and I know I'm not alone in that, but it's been a while since I've ventured back to the start of his tenure, and I'm very excited to switch off the part of my brain that knows who River Song is and has so many conflicting ideas about the Silence I can't make heads or tails of them anymore.  Off we go then!

(one last note in advance: the series and story numbering I'm using here is cribbed from the Counter-X listing and extended to cover more recent fare, which means it might not fit with some other listings.  I'm also counting any new-Who 2-parters as single stories because, well, they bloody are)

Monday, 14 January 2013

Now Playing: DOOM 3 BFG EDITION

Winner of Gaming's Most Angular Font since 1993.

Released October 2012.
Developed by id Software and Nerve Software.
Published by Bethesda.
Available on Xbox 360, Playstation 3 and PC/Steam.
Version played: PS3

Now this takes me back.

Not that I had any particular memories of Doom 3 in its earlier form, at least not of playing it.  Though I'm effectively a console gamer alone these days, there was a time when my computer - or rather my mother's work computer which her council overlords smartly didn't fit with blocks against installing foreign programs on - was my main gaming format of choice, and most weeknights were a haze of Command & Conquer Red Alert 2 and Serious Sam: The Second Encounter.  Doom 3 was still very much a mirage on the horizon back then, a looming herald of the next generation, and much though I lapped up the hype, I knew I'd never really be able to sample its delights.  It was made with beefier systems in mind, you see - something which would eventually drive me away from PC gaming.  All power to those who can, but having to essentially take apart and reconstruct your games machine from scratch every year or so to keep up with the medium was both expensive and scary to me.  And so Doom 3 passed me by.

Until now.  Question is, was it better off unattainable?

Sunday, 23 January 2011

Film Reaction: ULTRAMARINES - A Warhammer 40,000 Movie

Wow, it's been a while since I talked about movies here.  Wait...oh, I never have, not on this blog.  Let's change that!

Warhammer 40,000...time for a personal admission.  I don't actually play Warhammer (of any kind) anymore, and haven't bought any of the models in years, but they were a fixation of mine for a couple years in high school, something I picked up from a few friends.  Eventually, when I started having to pay for my own stuff rather than leaching cash from my mother, the combined price of the models, the paints, the glue, the big table in the garage I'd converted into a battlefield, the toolboxes to hold everything and so on got to be EXTREMELY prohibitive, so I had to kick the habit - and honestly, I've never really felt tempted to go back.  But various other media spinoffs from the 40k universe have kept me interested in the fiction behind the products - in particular Relic's excellent Dawn of War RTS games on PC, which remain the only strategy titles capable of tearing me away from Command & Conquer.  Actually, I think the best way to appreciate 40k is through the side projects, since you get the cool visuals, pleasingly OTT dialogue and genuinely intriguing stories without having to spend the GDP of a developing nation on plastic men you'll have to assemble yourself.  So when I heard from...somewhere...there was a CG movie on the way, I got pretty interested, pretty fast.

You see shoulderpads that big, you know you're in safe hands.
Or the 1980s.

ULTRAMARINES, to the surprise of absolutely no-one, chooses to focus on the power-armoured posterboys of the 40k universe, the Space Marines - superhuman warrior-monks tasked with defending the widespread and decaying human race of the 41st millennium from the aliens, mutants and heretics that threaten their existence.  More specifically, it centres on a squad from the Ultramarines chapter, the blue-with-yellow-trim guys that seem to always be chosen above all other chapters when Games Workshop's photography guys want to take pretty pictures for the front of boxes and whatnot.  In comparison to the viking-like Space Wolves or the section-8'd Blood Angels, these guys are the by-the-book sticklers who believe in the absolute letter of the law - something which tends to make them fairly unpopular amongst 40k players, but...well, they make the powder-blue armour look cool, so there.  Nyah.

Plot specifics: a lone squad of the Ultramarines 2nd company, Ultima Squad - formed primarily of arrogant rookies and under the command of the venerable Captain Severus (Terence 'Kneel Before Zod!' Stamp) - are en-route to the planet Mithron, a largely-barren desert world holding only one site of real importance, an Imperial Shrine containing some sort of holy relic.  This site is guarded at all times by a full hundred-man company of marines from the Imperial Fists chapter - so what kind of menace could possibly move them to send out a distress signal?  And why aren't they responding to the hailing frequencies?  As Ultima Squad make planetfall and begin recon operations, it soon becomes clear that the hand of Chaos has been at work here, through its daemon hordes and twisted traitorous marines...all they can do is check for survivors, and pray they can outlast their enemies until extraction is available.

"Yeah, it's a bit of a fixer-upper, but once we get some chairs in here to
go with my massive flag, it'll feel just like home, sir..."

Being a British production by a newly-formed independent studio, I wasn't expecting Pixar-quality visuals from Ultramarines...and I was right to do so.  The more desert-based environments look fairly flat and dull, and the marines' unhelmeted faces have that rubbery-waxwork 'uncanny valley' look down pat.  That said, a few iffy animations notwithstanding it's comparable to New Captain Scarlet, and that's something to be proud of.  There are still some stand-out sequences, too - the tracking shots of the marines' Battle Barge spaceship in orbit are lovely, and there's a smartly-choreographed practice sword-fight between Severus and hero-of-the-hour Proteus (Sean Pertwee, who I really should recognise easier since he was in the really good Dog Soldiers).

The most curious thing about the whole film is that, despite being based around a franchise known for epic battles and starring a bunch of scarred manly-men, each wearing about half a truck's worth of steel plating on their shoulders alone, it's not an action movie - it's a horror movie.  Much of the first act is spent with Ultima Squad trekking slowly across Mithron's dusty plains, getting unnerved by indistinct shadows darting by in the distance and hearing disembodied voices whispering on the wind...it's all very effective if hardly inspired, though after ten minutes you do rather wish the film would pick up the pace; there's a little too many lingering POV shots of Proteus and chums just staring off at clouds whilst ominous music plays.  There's also a few 'WTF' moments where the squad amble across rickety wooden bridges successfully, even though there's no possible way guys THAT big would do anything but fall straight through the planks if this were to be attempted in real life.  Still, the mood is set up well enough, there's good jump moments, the violence is at least on a par with the Dawn of War games (which means it doesn't dick around; heads are imploded, blood splatters thickly, and chainsaw blades cut through torsos with the stubborn resistance of a steak knife through...well...steak), and there is of course a last-reel twist in the tale which is just about clever enough to fool the average viewer.  But not me.  Because I'm clever.

"NO!  Sergeant Kryon asked for LAVENDER-scented candles for his afternoon bath!"

Pacing issues notwithstanding, the script's very well done.  The marines all speak in that overly-articulate, somewhat-hammy style you'd expect from a bunch of monks with guns (it's what they are, really) without anyone trying to sneak in some horrible attempts at ironic wit, which would just kill the mood altogether.  All the details are faithful to the 40k universe, even the little touches like the prayers uttered by the Tech-Priest servitors to bless the weapons and armour of the marines before they head into battle.  At the same time, though, you never feel like you're being battered upside the head with a big 'Warhammer For Dummies' book and getting drowned in mythology.  All credit to writer Dan Abnett for that; seeing as how this is basically a fan project, it was always at risk of becoming one big, congealed blob of fan-wank, a fate he's managed to skilfully avoid.

The cast appears to be entirely English, or at least British, which I love; there's something pleasingly quaint about these characters - who look even more like the American alpha-male ideal than the steroid-riddled charisma vacuums found in anything made by Epic Games - all talking like they're from the West Midlands.  It's like the Space-SAS.  Pertwee does a great job with hero-boy Proteus, though the character's lack of distincitve traits does leave him somewhat overshadowed by Severus and the unit's Apothecary (medic, basically) - voiced by one Steven Waddington, giving the man the kind of world-weary cynicism and sarcasm that I've come to know and love from any good sci-fi sawbones.  And whoever got John Hurt aboard the project deserves a slap on the back, as not only does his scratchy, wizened voice really work wonders for Chaplain Carnak, but he delivers the opening narration with aplomb - something a less-venerable voice would struggle with.  "It is the 41st millennium, and there is only War" etc.  Quite a mouthful.  Props also to Adam Harvey for a more-or-less perfect score; understated when needed, dramatic swells when the gunfire starts, and big Gregorian choirs to reinforce the epic moments.

On the whole, Ultramarines is flawed but largely successful.  Its appeal to audiences beyond existing 40k fans is probably limited, thanks to the hard sci-fi subject matter and the low-budget production values, but it's clearly a labour of love, and a promising beginning for what will hopefully be a series of similar movies.  Now, who at Codex Pictures do I have to send muffins to for an appearance by the Necrons in the next one...?

Final Score:  7.5/10


After 30 years of losing to He-Man, Skeletor was taking this shit seriously now.



ULTRAMARINES is available as a mail-order exclusive direct from Codex Pictures.  Check their official site for details.