Saturday, 26 July 2014

The Comic-Con 2014 TEKKEN Update Post

Behold the power of Unreal 4!
Old people have never looked more wrinkly!

So, it's Saturday the 26th as I type.  Namco-Bandai's had its panel at SDCC, and with it comes the biggerer, longerer, melodramaticerer Tekken 7 teaser and the first scraps of info regarding the game.  I debated whether they were meaningful enough to justify an entirely new post after covering the EVO trailer already, but then something else happened, and dear God I need to share it.  I need to.  To purge it.

Click through if your bowels are ready.

Tuesday, 15 July 2014

Thoughts on the TEKKEN 7 Announce Trailer

Om nom nom.

Well that took longer than it had any bloody right to.

But yes, for those who missed the news, on the last day of this year's EVO tourney, Katsuhiro Harada officially announced the next entry in the Tekken series, Tekken 7.  Yes, Tekken 7, not Tekken X Street Fighter, Tekken Square-Goals Virtua Fighter, Tekken Invites Battle Arena Toshinden to Come And Have A Go, or indeed Craig's Idealised and Completely Imaginary Tekken RPG.  (dang)  Even so, it's a new, full-fledged 'core' Tekken title, so maybe that'll be enough to shut up everyone who's been whinging about the devs spending too much effort on Revolution?, of course not.  It's the internet.  But, while we wait for Comic-Con and hopefully some actual gameplay, here's my brilliant, senses-staggering insight into what this trailer tells me about the game.


Wednesday, 2 July 2014



Developed by Edge of Reality.
Published by ActiVision.
Released late June 2014.
Formats: PS4, Xbox One, PS3, Xbox 360, Wii U, PC
Version played:  Wii U

So.  Another Transformers movie.  And y'know what, after sitting through 3 of them already and getting progressively more and more pissed off with each occurrence, to the point where I firmly declared Dark of the Moon had 'killed Optimus Prime forever', I'm not wasting time and money on a cinema visit (not when I can just skim the plot summary on Wikipedia and, yep, sounds horrid).  On the other hand, there's always games!  High Moon's War for Cybertron was a fun third-person blaster with a too-murky art style but a lot of charm under the hood, and its sequel Fall of Cybertron lost the co-op mode but compensated nicely by giving the characters more unique abilities, playing with bigger set-pieces and coming up with more inventive, varied environments.  I'd happily play a few more of those!

...that's not quite what I'm getting from Rise of the Dark Spark.